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Instance-Conditioned GAN

Neural Information Processing Systems

Generative Adversarial Networks (GANs) can generate near photo realistic images in narrow domains such as human faces. Yet, modeling complex distributions of datasets such as ImageNet and COCO-Stuff remains challenging in unconditional settings. In this paper, we take inspiration from kernel density estimation techniques and introduce a non-parametric approach to modeling distributions of complex datasets. We partition the data manifold into a mixture of overlapping neighborhoods described by a datapoint and its nearest neighbors, and introduce a model, called instance-conditioned GAN (IC-GAN), which learns the distribution around each datapoint. Experimental results on ImageNet and COCO-Stuff show that IC-GAN significantly improves over unconditional models and unsupervised data partitioning baselines. Moreover, we show that IC-GAN can effortlessly transfer to datasets not seen during training by simply changing the conditioning instances, and still generate realistic images. Finally, we extend IC-GAN to the class-conditional case and show semantically controllable generation and competitive quantitative results on ImageNet; while improving over BigGAN on ImageNet-LT.


Swapping Autoencoder for Deep Image Manipulation

Neural Information Processing Systems

Deep generative models have become increasingly effective at producing realistic images from randomly sampled seeds, but using such models for controllable manipulation of existing images remains challenging. We propose the Swapping Autoencoder, a deep model designed specifically for image manipulation, rather than random sampling. The key idea is to encode an image into two independent components and enforce that any swapped combination maps to a realistic image. In particular, we encourage the components to represent structure and texture, by enforcing one component to encode co-occurrent patch statistics across different parts of the image. As our method is trained with an encoder, finding the latent codes for a new input image becomes trivial, rather than cumbersome. As a result, our method enables us to manipulate real input images in various ways, including texture swapping, local and global editing, and latent code vector arithmetic. Experiments on multiple datasets show that our model produces better results and is substantially more efficient compared to recent generative models.


FreeSliders: Training-Free, Modality-Agnostic Concept Sliders for Fine-Grained Diffusion Control in Images, Audio, and Video

Ezra, Rotem, Zisling, Hedi, Berman, Nimrod, Naiman, Ilan, Gorkor, Alexey, Nochumsohn, Liran, Nachmani, Eliya, Azencot, Omri

arXiv.org Artificial Intelligence

Diffusion models have become state-of-the-art generative models for images, audio, and video, yet enabling fine-grained controllable generation, i.e., continuously steering specific concepts without disturbing unrelated content, remains challenging. Concept Sliders (CS) offer a promising direction by discovering semantic directions through textual contrasts, but they require per-concept training and architecture-specific fine-tuning (e.g., LoRA), limiting scalability to new modalities. In this work we introduce FreeSliders, a simple yet effective approach that is fully training-free and modality-agnostic, achieved by partially estimating the CS formula during inference. To support modality-agnostic evaluation, we extend the CS benchmark to include both video and audio, establishing the first suite for fine-grained concept generation control with multiple modalities. We further propose three evaluation properties along with new metrics to improve evaluation quality. Finally, we identify an open problem of scale selection and non-linear traversals and introduce a two-stage procedure that automatically detects saturation points and reparameterizes traversal for perceptually uniform, semantically meaningful edits. Extensive experiments demonstrate that our method enables plug-and-play, training-free concept control across modalities, improves over existing baselines, and establishes new tools for principled controllable generation. An interactive presentation of our benchmark and method is available at: https://azencot-group.github.io/FreeSliders/. Diffusion models have emerged as state-of-the-art generative models, capable of producing realistic and diverse outputs across images, audio, and video (Rombach et al., 2022; Ho et al., 2022; Shi et al., 2023). Beyond generating high-quality samples, a central task is controllable generation, the ability to steer the generative process along user-specified signals (Liu et al., 2023; Ho et al., 2022). In particular, text-to-x, where x is a certain modality, has emerged as a powerful control signal for generative models, offering an intuitive human interface and enabling semantically aligned control (Zhang et al., 2023a;b). This text-guided capability plays a central role in creative applications, allowing users to produce high-quality content without requiring technical knowledge or professional design skills.


We thank the reviewers for their consideration of our paper and their insightful suggestions that

Neural Information Processing Systems

The consensus appears to be that this is a "well written" (R1, R2, R3, R4) paper that introduces a "simple yet effective module" (R1) to solve an "important problem" We kindly address the reviewers' questions below. Following our inquiry, the authors of IODINE updated their paper. The strength of our method rather lies in its simplicity, efficiency, and flexibility. Slot Attention achieves 69 .4 Results on MONet were not reported.


Instance-Conditioned GAN

Neural Information Processing Systems

Generative Adversarial Networks (GANs) can generate near photo realistic images in narrow domains such as human faces. Yet, modeling complex distributions of datasets such as ImageNet and COCO-Stuff remains challenging in unconditional settings. In this paper, we take inspiration from kernel density estimation techniques and introduce a non-parametric approach to modeling distributions of complex datasets. We partition the data manifold into a mixture of overlapping neighborhoods described by a datapoint and its nearest neighbors, and introduce a model, called instance-conditioned GAN (IC-GAN), which learns the distribution around each datapoint. Experimental results on ImageNet and COCO-Stuff show that IC-GAN significantly improves over unconditional models and unsupervised data partitioning baselines.


GAN-enhanced Simulation-driven DNN Testing in Absence of Ground Truth

Attaoui, Mohammed, Pastore, Fabrizio

arXiv.org Artificial Intelligence

The generation of synthetic inputs via simulators driven by search algorithms is essential for cost-effective testing of Deep Neural Network (DNN) components for safety-critical systems. However, in many applications, simulators are unable to produce the ground-truth data needed for automated test oracles and to guide the search process. To tackle this issue, we propose an approach for the generation of inputs for computer vision DNNs that integrates a generative network to ensure simulator fidelity and employs heuristic-based search fitnesses that leverage transformation consistency, noise resistance, surprise adequacy, and uncertainty estimation. We compare the performance of our fitnesses with that of a traditional fitness function leveraging ground truth; further, we assess how the integration of a GAN not leveraging the ground truth impacts on test and retraining effectiveness. Our results suggest that leveraging transformation consistency is the best option to generate inputs for both DNN testing and retraining; it maximizes input diversity, spots the inputs leading to worse DNN performance, and leads to best DNN performance after retraining. Besides enabling simulator-based testing in the absence of ground truth, our findings pave the way for testing solutions that replace costly simulators with diffusion and large language models, which might be more affordable than simulators, but cannot generate ground-truth data.


Instance-Conditioned GAN

Neural Information Processing Systems

Generative Adversarial Networks (GANs) can generate near photo realistic images in narrow domains such as human faces. Yet, modeling complex distributions of datasets such as ImageNet and COCO-Stuff remains challenging in unconditional settings. In this paper, we take inspiration from kernel density estimation techniques and introduce a non-parametric approach to modeling distributions of complex datasets. We partition the data manifold into a mixture of overlapping neighborhoods described by a datapoint and its nearest neighbors, and introduce a model, called instance-conditioned GAN (IC-GAN), which learns the distribution around each datapoint. Experimental results on ImageNet and COCO-Stuff show that IC-GAN significantly improves over unconditional models and unsupervised data partitioning baselines.


Swapping Autoencoder for Deep Image Manipulation

Neural Information Processing Systems

Deep generative models have become increasingly effective at producing realistic images from randomly sampled seeds, but using such models for controllable manipulation of existing images remains challenging. We propose the Swapping Autoencoder, a deep model designed specifically for image manipulation, rather than random sampling. The key idea is to encode an image into two independent components and enforce that any swapped combination maps to a realistic image. In particular, we encourage the components to represent structure and texture, by enforcing one component to encode co-occurrent patch statistics across different parts of the image. As our method is trained with an encoder, finding the latent codes for a new input image becomes trivial, rather than cumbersome.


CycleGAN with Better Cycles

Wang, Tongzhou, Lin, Yihan

arXiv.org Artificial Intelligence

CycleGAN provides a framework to train image-to-image translation with unpaired datasets using cycle consistency loss [4]. While results are great in many applications, the pixel level cycle consistency can potentially be problematic and causes unrealistic images in certain cases. In this project, we propose three simple modifications to cycle consistency, and show that such an approach achieves better results with fewer artifacts.